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At line 163 changed one line
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Using __Enchantments__ allows to make better one or more basic parameters of artefacts in the Runemaster window. To do this, it is enough to put the Artefact and the suitable __Enchantment__ in the Runemaster window. If the basic parameter of the Artefact and improving by the __Enchantment__ parameter are suitable, you will see below the information about chance of successful rite. When clicking the button `Perform the rite` you will see a confirmation window. If the rite is successful, the __Enchantment__ will disappear and the basic parameter of the Artefact will increase by the corresponding amount. If the rite fails, the __Enchantment__ will disappear and the enchanting level of the Artefact`s basic parameter will decrease to the nearest non-combustible level. \\ Example: There is an Artefact that has +36% Army Strength parameter and the __Shiv__ that has +1% Army Strength parameter in the Runemaster window. If the rite (sharpening) is successful, you will get the Artefact that has +36% and bonus __Sharpened by +1%__ (in total 37% Attack)/ \\
Using __Enchantments__ allows to make better basic parameters of some artefacts in the Runemaster window. To do this, it is enough to put the Artefact and the suitable __Enchantment__ in the Runemaster window. If the basic parameter of the Artefact and improving by the __Enchantment__ parameter are suitable, you will see below the information about chance of successful rite. When clicking the button `Perform the rite` you will see a confirmation window. If the rite is successful, the __Enchantment__ will disappear and the basic parameter of the Artefact will increase by the corresponding amount. If the rite fails, the __Enchantment__ will disappear and the enchanting level of the Artefact`s basic parameter will decrease to the nearest non-combustible level. \\ Example: There is an Artefact that has +36% Army Strength parameter and the __Shiv__ that has +1% Army Strength parameter in the Runemaster window. If the rite (sharpening) is successful, you will get the Artefact that has +36% and bonus __Sharpened by +1%__ (in total 37% Attack)/ \\
At line 184 changed 31 lines
| __Name__ |__Icon__ |__Available levels__|__Non-combustible levels of Enchantments\\ (the last one is of the maximum value)__ | __Enchantment properties__
|Army Strength| [armystrength.png] |1-5| 5%, 10%, 15%, 20%, __25%__ | Increases the parameter Army Strength
|Protection| [protection.png] |1-5| 5, 10, 15, 20, __25__ | Increases the parameter Protection
|Army Durability| [armyres.png] |1-5| 5%, 10%, 15%, 20%, __25%__ | Increases the parameter Army Durability
|Protection against Magic| [Magdefense.png] |1-5| 5%, 10%, 15%, 20%, __25%__ | Increases the parameter Protection against Magic
|Enemy`s Weakness| [enemweak.png] |1-4| 5%, 10%, __15%__ | Decreases the parameter Enemy`s Army Strength
|Protection Suppression| [enemdef.png] |1-4| 5, 10, __15__ | Decreases the parameter Enemy`s Protection
|Health Suppression| [enemhealth.png] |1-4| 5%, 10%, __15%__ | Decreases the parameter Enemy`s Army Durability
|Horror| [terr.png] |1-3| 4%, 7%, __10%__ | Increases the parameter Horror
|Maximum defence limit| [maxdef.png] |1-3| 4, 7, __10__ | Increases the parameter Maximum defence limit
|Hero Speed| [herospeed.png] |1-3| 4%, 7%, __10%__ | Increases the parameter Hero Speed
|Hero Experience| [heoexp.png] |1-5| 20%, 40%, 60%, 80%, __100%__ | Increases the parameter Hero Experience
|Ally`s Maximum defence limit| [maxdefally.png] |1-2| 4, __7__ | Increases the parameter Maximum defence limit for me and allies
|Ally`s Army Strength| [armystrengthally.png] |1-4| 5%, 10%, __15%__ | Increases the parameter Army Strength for me and allies
|Ally`s Protection| [Protectally.png] |1-4| 5%, 10%, __15%__ | Increases the parameter Protection for me and allies
|Ally`s Army Durability | [armyresally.png] |1-4| 5%, 10%, __15%__ | Increases the parameter Army Durability for me and allies
|Maximum defence suppression| [{Image src='enemmaxdef.png' align='left'}] |1-3| 4, 7, __10__ | Decreases the parameter Enemy`s Maximum defence limit
|Capture des âmes| [SLAVES.png] |1-3| 4%, 7%, __10%__ |Enslavement of slain enemy troops
|Captivité de Clan| [SLAVES_CLAN.png] |1-3| 4%, 7%, __10%__ |Enslavement of slain enemy troops into the Clan Reservation
|Formation économe| [TRAIN_RES.png] |1-2| 4%, __7%__|Reduces the resource cost of training all troops
|Sélection Améliorée| [TRAIN_PPL.png] |1-2|| 4%, __7%__|Reduces the population requirement for training all troops
|Esprit Sobre| [SCIENCE.png] |1-5|200, 400, 600, 800, __1000__|Increases science speed
|Mages Défenseurs| [SUPPRESS.png] |1-4|5, 10, 15, __20__|Increases damage suppression by Mages in battle
|Capture des âmes| [SLAVES.png] |1-3| 4%, 7%, __10%__ |Enslavement of slain enemy troops
|Captivité de Clan| [SLAVES_CLAN.png] |1-3| 4%, 7%, __10%__ |Enslavement of slain enemy troops into the Clan Reservation
|Formation économe| [TRAIN_RES.png] |1-2| 4%, __7%__|Reduces the resource cost of training all troops
|Sélection Améliorée| [TRAIN_PPL.png] |1-2| 4%, __7%__|Reduces the population requirement for training all troops
|Esprit Sobre| [SCIENCE.png] |1-5|200, 400, 600, 800, __1000__|Increases science speed
|Mages Défenseurs| [SUPPRESS.png] |1-4|5, 10, 15, __20__|Increases damage suppression by Mages in battle
| __Name__ |__Icon__ |__Available levels__|__Non-combustible levels of Enchantments__ |__Maximum level of Enchantment (not non-combustible)__|__Enchantment properties__
|Army Strength| [armystrength.png] |1-5| 5%, 10%, 15%, 20%| __25%__ | Increases the parameter Army Strength
|Protection| [protection.png] |1-5| 5, 10, 15, 20| __25__ | Increases the parameter Protection
|Army Durability| [armyres.png] |1-5| 5%, 10%, 15%, 20%| __25%__ | Increases the parameter Army Durability
|Protection against Magic| [Magdefense.png] |1-5| 5%, 10%, 15%, 20%| __25%__ | Increases the parameter Protection against Magic
|Enemy`s Weakness| [enemweak.png] |1-4| 5%, 10%| __15%__ | Decreases the parameter Enemy`s Army Strength
|Protection Suppression| [enemdef.png] |1-4| 5, 10| __15__ | Decreases the parameter Enemy`s Protection
|Health Suppression| [enemhealth.png] |1-4| 5%, 10%| __15%__ | Decreases the parameter Enemy`s Army Durability
|Horror| [terr.png] |1-3| 4%, 7%| __10%__ | Increases the parameter Horror
|Maximum defence limit| [maxdef.png] |1-3| 4, 7| __10__ | Increases the parameter Maximum defence limit
|Hero Speed| [herospeed.png] |1-3| 4%, 7%| __10%__ | Increases the parameter Hero Speed
|Hero Experience| [heoexp.png] |1-5| 20%, 40%, 60%, 80%| __100%__ | Increases the parameter Hero Experience
|Ally`s Maximum defence limit| [maxdefally.png] |1-2| 4| __7__ | Increases the parameter Maximum defence limit for me and allies
|Ally`s Army Strength| [armystrengthally.png] |1-4| 5%, 10%| __15%__ | Increases the parameter Army Strength for me and allies
|Ally`s Protection| [Protectally.png] |1-4| 5%, 10%| __15%__ | Increases the parameter Protection for me and allies
|Ally`s Army Durability | [armyresally.png] |1-4| 5, 10| __15__ | Increases the parameter Army Durability for me and allies
|Maximum defence suppression| [{Image src='enemmaxdef.png' align='left'}] |1-3| 4, 7| __10__ | Decreases the parameter Enemy`s Maximum defence limit
|Soul Capture| [SLAVES.png] |1-3| 4%, 7%| __10%__ |Enslavement of slain enemy troops
|Clan Captivity| [SLAVES_CLAN.png] |1-3| 4%, 7%| __10%__ |Enslavement of slain enemy troops into the Clan Reservation
|Cheap Training| [TRAIN_RES.png] |1-2| 4%| __7%__|Reduces the resource cost of training all troops
|Improved Selection| [TRAIN_PPL.png] |1-2| 4%| __7%__|Reduces the population requirement for training all troops
|Bright Mind| [SCIENCE.png] |1-5|200, 400, 600, 800| __1000__|Increases science speed
|Mage-defenders| [SUPPRESS.png] |1-4|5, 10, 15| __20__|Increases damage suppression by Mages in battle