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Le deuxième niveau de la science Alchimie permettra de piller les runes dans les propriétés [Stonehenge|Stonehenge], ainsi que de faire les rituels runiques pour rendre les artefacts plus puissants.\\
Le deuxième niveau de la science Alchimie permettra de piller les runes dans les propriétés [Stonehenge|Stonehenge], ainsi que de faire les rituels runiques pour rendre les artefacts plus puissants. The third level makes it possible to rob recipes in [Tombs|Tomb]. The fourth level of this science makes it possible to rob enchantments in [Sarcophagus|Sarcophagus]. The fifth level allows to rob Antique Runes in [Acropolis|Acropolis].\\\\
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Les cristaux apparaîssent dans le sac du héros-monstre dans des ruines agressives.\\
Au 5-ième niveau d'une ruine agressive 2-3 cristaux se genèrent dans le sac de l'heros-monstre, au 6-ième niveau de la ruine – 3-4 cristaux, au 7-ième niveau de la ruine – 3-7 cristaux.\\
Monster Hero from an Aggressive Ruin of level 5 has 3-4 Crystals in the Bag, Monster Hero from a Ruin of level 6 has 4-6 Crystals. By the way, in Ruin of level 5 there are more Magic Crystals than Epic ones, and in Ruin of level 6 the other way around.\\
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||\\____Merge of Crystal\\ niv.5__|[{Image src='scroll_5_crystals.png' align='center'}]| \\Allows you to create 1 purple crystal from 1 red, 1 yellow, 1 green, 1 blue crystals and BG 
\\
||\\__Merge of Crystal\\ niv.5__|[{Image src='scroll_5_crystals.png' align='center'}]| \\Allows you to create 1 purple crystal from 1 red, 1 yellow, 1 green, 1 blue crystals and BG \\
||\\__Gyfu Antique Rune \\5 lvl__|[{Image src='xtoxviolet.png' align='center'}]| \\Allows you to create Gyfu Antique Rune from regular Gyfu Rune\\
||\\__Ior Antique Rune \\5 lvl__|[{Image src='iatoiaviolet.png' align='center'}]| \\Allows you to create Ior Antique Rune from regular Ior Rune\\
||\\__Haegl Antique Rune \\5 lvl__|[{Image src='htohviolet.png' align='center'}]| \\Allows you to create Haegl Antique Rune from regular Haegl Rune
\\
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%%tab-Alchimie4
%%tab-Level_4
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Using __Enchantments__ allows to make better one or more basic parameters of artefacts in the Runemaster window. To do this, it is enough to put the Artefact and the suitable __Enchantment__ in the Runemaster window. If the basic parameter of the Artefact and improving by the __Enchantment__ parameter are suitable, you will see below the information about chance of successful rite. When clicking the button `Perform the rite` you will see a confirmation window. If the rite is successful, the __Enchantment__ will disappear and the basic parameter of the Artefact will increase by the corresponding amount. If the rite fails, the __Enchantment__ will disappear and the enchanting level of the Artefact`s basic parameter will decrease to the nearest non-combustible level. \\ Example: There is an Artefact that has +36% Army Strength parameter and the __Shiv__ that has +1% Army Strength parameter in the Runemaster window. If the rite (sharpening) is successful, you will get the Artefact that has +36% and bonus __Sharpened by +1%__ (in total 37% Attack)/ \\
Using __Enchantments__ allows to make better basic parameters of some artefacts in the Runemaster window. To do this, it is enough to put the Artefact and the suitable __Enchantment__ in the Runemaster window. If the basic parameter of the Artefact and improving by the __Enchantment__ parameter are suitable, you will see below the information about chance of successful rite. When clicking the button `Perform the rite` you will see a confirmation window. If the rite is successful, the __Enchantment__ will disappear and the basic parameter of the Artefact will increase by the corresponding amount. If the rite fails, the __Enchantment__ will disappear and the enchanting level of the Artefact`s basic parameter will decrease to the nearest non-combustible level. \\ Example: There is an Artefact that has +36% Army Strength parameter and the __Shiv__ that has +1% Army Strength parameter in the Runemaster window. If the rite (sharpening) is successful, you will get the Artefact that has +36% and bonus __Sharpened by +1%__ (in total 37% Attack)/ \\
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| __Name__ |__Icon__ |__Available levels__|__Non-combustible levels of Enchantments\\ (the last one is of the maximum value)__ | __Enchantment properties__
|Army Strength| [armystrength.png] |1-5| 5%, 10%, 15%, 20%, __25%__ | Increases the parameter Army Strength
|Protection| [protection.png] |1-5| 5, 10, 15, 20, __25__ | Increases the parameter Protection
|Army Durability| [armyres.png] |1-5| 5%, 10%, 15%, 20%, __25%__ | Increases the parameter Army Durability
|Protection against Magic| [Magdefense.png] |1-5| 5%, 10%, 15%, 20%, __25%__ | Increases the parameter Protection against Magic
|Enemy`s Weakness| [enemweak.png] |1-4| 5%, 10%, __15%__ | Decreases the parameter Enemy`s Army Strength
|Protection Suppression| [enemdef.png] |1-4| 5, 10, __15__ | Decreases the parameter Enemy`s Protection
|Health Suppression| [enemhealth.png] |1-4| 5%, 10%, __15%__ | Decreases the parameter Enemy`s Army Durability
|Horror| [terr.png] |1-3| 4%, 7%, __10%__ | Increases the parameter Horror
|Maximum defence limit| [maxdef.png] |1-3| 4, 7, __10__ | Increases the parameter Maximum defence limit
|Hero Speed| [herospeed.png] |1-3| 4%, 7%, __10%__ | Increases the parameter Hero Speed
|Hero Experience| [heoexp.png] |1-5| 20%, 40%, 60%, 80%, __100%__ | Increases the parameter Hero Experience
|Ally`s Maximum defence limit| [maxdefally.png] |1-2| 4, __7__ | Increases the parameter Maximum defence limit for me and allies
|Ally`s Army Strength| [armystrengthally.png] |1-4| 5%, 10%, __15%__ | Increases the parameter Army Strength for me and allies
|Ally`s Protection| [Protectally.png] |1-4| 5%, 10%, __15%__ | Increases the parameter Protection for me and allies
|Ally`s Army Durability | [armyresally.png] |1-4| 5%, 10%, __15%__ | Increases the parameter Army Durability for me and allies
|Maximum defence suppression| [{Image src='enemmaxdef.png' align='left'}] |1-3| 4, 7, __10__ | Decreases the parameter Enemy`s Maximum defence limit
|Capture des âmes| [SLAVES.png] |1-3| 4%, 7%, __10%__ |Enslavement of slain enemy troops
|Captivité de Clan| [SLAVES_CLAN.png] |1-3| 4%, 7%, __10%__ |Enslavement of slain enemy troops into the Clan Reservation
|Formation économe| [TRAIN_RES.png] |1-2| 4%, __7%__|Reduces the resource cost of training all troops
|Sélection Améliorée| [TRAIN_PPL.png] |1-2|| 4%, __7%__|Reduces the population requirement for training all troops
|Esprit Sobre| [SCIENCE.png] |1-5|200, 400, 600, 800, __1000__|Increases science speed
|Mages Défenseurs| [SUPPRESS.png] |1-4|5, 10, 15, __20__|Increases damage suppression by Mages in battle
|Capture des âmes| [SLAVES.png] |1-3| 4%, 7%, __10%__ |Enslavement of slain enemy troops
|Captivité de Clan| [SLAVES_CLAN.png] |1-3| 4%, 7%, __10%__ |Enslavement of slain enemy troops into the Clan Reservation
|Formation économe| [TRAIN_RES.png] |1-2| 4%, __7%__|Reduces the resource cost of training all troops
|Sélection Améliorée| [TRAIN_PPL.png] |1-2| 4%, __7%__|Reduces the population requirement for training all troops
|Esprit Sobre| [SCIENCE.png] |1-5|200, 400, 600, 800, __1000__|Increases science speed
|Mages Défenseurs| [SUPPRESS.png] |1-4|5, 10, 15, __20__|Increases damage suppression by Mages in battle
| __Name__ |__Icon__ |__Available levels__|__Non-combustible levels of Enchantments__ |__Maximum level of Enchantment (not non-combustible)__|__Enchantment properties__
|Army Strength| [armystrength.png] |1-5| 5%, 10%, 15%, 20%| __25%__ | Increases the parameter Army Strength
|Protection| [protection.png] |1-5| 5, 10, 15, 20| __25__ | Increases the parameter Protection
|Army Durability| [armyres.png] |1-5| 5%, 10%, 15%, 20%| __25%__ | Increases the parameter Army Durability
|Protection against Magic| [Magdefense.png] |1-5| 5%, 10%, 15%, 20%| __25%__ | Increases the parameter Protection against Magic
|Enemy`s Weakness| [enemweak.png] |1-4| 5%, 10%| __15%__ | Decreases the parameter Enemy`s Army Strength
|Protection Suppression| [enemdef.png] |1-4| 5, 10| __15__ | Decreases the parameter Enemy`s Protection
|Health Suppression| [enemhealth.png] |1-4| 5%, 10%| __15%__ | Decreases the parameter Enemy`s Army Durability
|Horror| [terr.png] |1-3| 4%, 7%| __10%__ | Increases the parameter Horror
|Maximum defence limit| [maxdef.png] |1-3| 4, 7| __10__ | Increases the parameter Maximum defence limit
|Hero Speed| [herospeed.png] |1-3| 4%, 7%| __10%__ | Increases the parameter Hero Speed
|Hero Experience| [heoexp.png] |1-5| 20%, 40%, 60%, 80%| __100%__ | Increases the parameter Hero Experience
|Ally`s Maximum defence limit| [maxdefally.png] |1-2| 4| __7__ | Increases the parameter Maximum defence limit for me and allies
|Ally`s Army Strength| [armystrengthally.png] |1-4| 5%, 10%| __15%__ | Increases the parameter Army Strength for me and allies
|Ally`s Protection| [Protectally.png] |1-4| 5%, 10%| __15%__ | Increases the parameter Protection for me and allies
|Ally`s Army Durability | [armyresally.png] |1-4| 5, 10| __15__ | Increases the parameter Army Durability for me and allies
|Maximum defence suppression| [{Image src='enemmaxdef.png' align='left'}] |1-3| 4, 7| __10__ | Decreases the parameter Enemy`s Maximum defence limit
|Soul Capture| [SLAVES.png] |1-3| 4%, 7%| __10%__ |Enslavement of slain enemy troops
|Clan Captivity| [SLAVES_CLAN.png] |1-3| 4%, 7%| __10%__ |Enslavement of slain enemy troops into the Clan Reservation
|Cheap Training| [TRAIN_RES.png] |1-2| 4%| __7%__|Reduces the resource cost of training all troops
|Improved Selection| [TRAIN_PPL.png] |1-2| 4%| __7%__|Reduces the population requirement for training all troops
|Bright Mind| [SCIENCE.png] |1-5|200, 400, 600, 800| __1000__|Increases science speed
|Mage-defenders| [SUPPRESS.png] |1-4|5, 10, 15| __20__|Increases damage suppression by Mages in battle
/%
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%%tab-Level_5
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!!The fifth level of the «__Alchemy__» science allows:\\
1. to rob Antique Runes in Acropolis\\
2. to perform runic rituals\\
!!1. __Antique Runes__.
Antique Rune – is a magical stone which provides a passive bonus to the player by means of engraving an Antique runic sign on an artefact.\\
!!There are 9 types of Antique Runes:
||\\__Feoh__|[{Image src='fp.png' align='center'}]|\\ \\ __+30%__ hero`s experience in battles \\against the Monster race
||\\__Ur__|[{Image src='up.png' align='center'}]|\\ \\__+12%__ hero`s experience in battles
||\\__Thorn__|[{Image src='thp.png' align='center'}]| \\ \\ __+6__ defense in battles against the Monster race
||\\__Eoh__|[{Image src='eop.png' align='center'}]| \\ \\ __+4__ defense for all troops
||\\__Rad__|[{Image src='rp.png' align='center'}]| \\ \\ __+6%__ health for all troops
||\\ __Tir__|[{Image src='tp.png' align='center'}]|\\ \\ __-6%__ enemy’s attack in battles \\against Monster race
||\\__Gyfu__|[{Image src='xp.png' align='center'}]| \\ \\ __+4%__ attack for all troops
||\\__Ior__|[{Image src='iap.png' align='center'}]| \\ \\ __-3%__ mission duration of hero squad
||\\__Haegl__|[{Image src='hp.png' align='center'}]| \\ \\ __-4%__ enemy’s attack
\\
The Antique Runes are enlisted in level ascending order from Feoh to Haegl. For example, three Feoh Antique Runes can be upgraded into 1 Antique Rune of the next level – the Ur Antique Rune. \\
\\
The Antique Runes appear in ancient monster estates – the [Acropolis|Acropolis] which can be discovered only by Suzerains with the help of explorers. When a new Acropolis appears on the map, one of the 9 Antique Runes is randomly generated in the bag of its monster hero. The higher the level of the Antique Rune, the less often it appears in Acropolis and the stronger the monster garrison defending it. If winning an attack against Acropolis, the attacker (mission’s initiator) gets its Antique Rune, provided s/he has the fifth level of the Alchemy science studied and there is at least one free slot in the bag of initiator’s hero.\\
Unlike magic crystals, Antique Runes can`t be stolen from other players. If needed, Antique Runes can be sold to Artefact Trader. \\
!!2. __Runic rituals__.
\\
Magical rituals with Antique Runes can be performed in Treasury’s [Runemaster|Artefact_store] tab (and in the Hero window). \\
\\
[{Image src='antrunes1.png' align='center'}]
\\
!__Antique Runic signs__
At the Runemaster`s, you can engrave an artefact with one or several Antique Runes to activate their bonuses. The Antique Runes used in this rite will disappear and their bonuses will be added up with those of the artefact. To perform the rite, place a “clean” (not engraved with runic signs) artefact and Antique Runes into slots at the Runemaster`s and click the button «__Perform the rite__». An artefact can be engraved with up to 5 Antique Runes, no matter whether of the same level or not. \\
\\
!__ Antique Rune recovery__
At the Runemaster`s, you can restore the Antique Runes from an engraved artefact and therefore use them again. In order to do so, place an artefact engraved with runic signs into the Runemaster`s slots and click the button «__Restore runes__». When performing the ritual, there must not be any other objects besides the artefact in the slots. Upon performing the ritual, the player gets the artefact (free from any runic signs) and the Antique Runes of the respective runic signs. The ritual can be performed only for Black Gems.\\
\\
!__ Antique Rune conversion__
If needed, three Antique Runes of the same level can be upgraded into 1 Antique Runes of the next level at the Runemaster`s. Once done, the ritual can`t be reversed.\\
\\
!__Antique Runic word__
Special combinations of Antique Runes create Antique Rune words that give artefacts additional in-game bonuses. An Antique Rune word can be created with 2-5 Antique Runes, if the Antique Runes used in the magical ritual are in the __ Antique Rune word recipe__. If even one Antique Rune that is not in the recipe was used in the ritual, the word won`t be activated on the artefact. Each Antique Rune word is meant only for one kind of artefact (sword, armour etc.) and cannot be activated on an artefact of a different type. Each Antique Rune's bonus is shown in turquois in a separate line of the tooltip of the artefact, the Antique Rune word's bonus is shown in yellow. The value of the bonus is generated within given limits at the moment of the activation of the word and therefore may vary. When Antique Runes are taken off the artefact, the effect of the Antique Rune word disappears.\\
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%%tab-Level_6!
\\
The sixth level of the "Alchemy" science allows:\\
\\
1. making buildings "monumental";\\
2. stealing epic Crystals\\
\\
!!__1. Perfection of buildings__.
Some buildings, upgraded to the perfect level, can be upgraded to __monumental level__.\\
__Monumental buildings__ have improved parameters and can have extra features.\\
For example, in monumental warehouses plundering is not -5% as in perfect ones but -10%, monumental Tavern can give a random lvl. 1 artefact besides a random scroll etc. \\
Most of monumental buildings save and/or upgrade the current features of perfect level.\\
When you click on a perfect building, you will find the "Make building monumental" button instead of the usual "Upgrade" button in the round menu of the building.\\
\\
Making a building monumental can be added to the queue of construction.
Durability of the monumental buildings is 1 building's level higher. \\
!!__2. Epic Crystals__.
In order to make a building monumental you will need resources, Black Gems, and __Epic Crystals__.
Epic Crystals for perfection are taken from Heroes' Bags and from the Vault and "Alchemy" tab of the Vault building if there is one in the domain.\\
!!There are 5 types of Epic Crystals:
|Amethyst|Emerald|Fire|Blood|Diamond
|[{Image src='amethyst.png' align='center'}]|[{Image src='emerald.png' align='center'}]|[{Image src='orange.png' align='center'}] |[{Image src='red_heart.png' align='center'}] |[{Image src='white.png' align='center'}]
\\
Monster Hero from an Aggressive Ruin of level 5 has 3-4 Crystals in the Bag, Monster Hero from an Aggressive Ruin of level 6 has 4-6 Crystals. By the way, in Ruins of Aggressive level 5 there are more Magic Crystals than Epic ones and in Aggressive Ruins of level 6 the other way around.
\\
/%