This page (revision-47) was last changed on 27-Aug-2026 12:06 by Administrator

This page was created on 08-Jun-2021 19:27 by Administrator

Only authorized users are allowed to rename pages.

Only authorized users are allowed to delete pages.

Page revision history

Version Date Modified Size Author Changes ... Change note
47 27-Aug-2026 12:06 29 KB Administrator to previous
46 01-Aug-2026 12:50 29 KB Administrator to previous | to last
45 30-Jul-2026 00:37 27 KB Administrator to previous | to last
44 30-Jul-2026 00:21 27 KB Administrator to previous | to last
43 30-Jul-2026 00:17 27 KB Administrator to previous | to last
42 13-May-2026 23:04 27 KB Administrator to previous | to last
41 13-May-2026 22:58 27 KB Administrator to previous | to last

Page References

Incoming links Outgoing links

Version management

Difference between version and

At line 2 changed one line
Le deuxième niveau de la science Alchimie permettra de piller les runes dans les propriétés [Stonehenge|Stonehenge], ainsi que de faire les rituels runiques pour rendre les artefacts plus puissants. The third level makes it possible to rob recipes in [Tombs|Tomb]. The fourth level of this science makes it possible to rob enchantments in [Sarcophagus|Sarcophagus]. The fifth level allows to rob Antique Runes in [Acropolis|Acropolis].\\\\
Le deuxième niveau de la science Alchimie permettra de piller les runes dans les propriétés [Stonehenge|Stonehenge], ainsi que de faire les rituels runiques pour rendre les artefacts plus puissants. The third level makes it possible to rob recipes in [Tombs|Tomb]. The fourth level of this science makes it possible to rob enchantments in [Sarcophagus|Sarcophagus]. The fifth level allows to rob Antique Runes in [Acropolis|Acropolis]. The sixth level allows to rob Epic Crystals from Aggressive ruins. The seventh level allows upgrading Perfect Artifacts by the additional 3 levels.\\
At line 34 changed one line
Autour de l'autel il y a 5 tables pour les cristaux de chaque type et 3 cellules pour les artéfacts ordinaires soit pour les rouleaux.\\
There are 5 slots for Magic Crystals of each type, 5 slots for Epic Crystals of each type and 3 slots for Artefacts or Scrolls around the Altar.\\
At line 45 changed 2 lines
Les cristaux apparaîssent dans le sac du héros-monstre dans des ruines agressives.\\
Au 5-ième niveau d'une ruine agressive 2-3 cristaux se genèrent dans le sac de l'heros-monstre, au 6-ième niveau de la ruine – 3-4 cristaux, au 7-ième niveau de la ruine – 3-7 cristaux.\\
Monster Hero from an Aggressive Ruin of level 5 has 3-4 Crystals in the Bag, Monster Hero from a Ruin of level 6 has 4-6 Crystals. By the way, in Ruin of level 5 there are more Magic Crystals than Epic ones, and in Ruin of level 6 the other way around.\\
At line 83 changed one line
[{Image src='A1.png' align='center' }]
[{Image src='altarfr.png' align='center' }]
At line 157 changed 3 lines
||\\____Merge of Crystal\\ niv.5__|[{Image src='scroll_5_crystals.png' align='center'}]| \\Allows you to create 1 purple crystal from 1 red, 1 yellow, 1 green, 1 blue crystals and BG 
\\
||\\__Gyfu Antique Rune \\5 lvl__|[{Image src='xtoxviolet.png' align='center'}]| \\Allows you to create Gyfu Antique Rune from regular Gyfu Rune\\
||\\__Merge of Crystal\\ niv.5__|[{Image src='scroll_5_crystals.png' align='center'}]| \\Allows you to create 1 purple crystal from 1 red, 1 yellow, 1 green, 1 blue crystals and BG \\
||\\__Gyfu Antique Rune \\5 lvl__|[{Image src='xtoxviolet.png' align='center'}]| \\Allows you to create Gyfu Antique Rune from regular Gyfu Rune\\
At line 161 changed one line
||\\__Haegl Antique Rune \\5 lvl__|[{Image src='iatoiaviolet.png' align='center'}]| \\Allows you to create Haegl Antique Rune from regular Haegl Rune
||\\__Haegl Antique Rune \\5 lvl__|[{Image src='htohviolet.png' align='center'}]| \\Allows you to create Haegl Antique Rune from regular Haegl Rune
At line 164 changed one line
%%tab-Alchimie4
%%tab-Level_4
At line 167 changed one line
Using __Enchantments__ allows to make better one or more basic parameters of artefacts in the Runemaster window. To do this, it is enough to put the Artefact and the suitable __Enchantment__ in the Runemaster window. If the basic parameter of the Artefact and improving by the __Enchantment__ parameter are suitable, you will see below the information about chance of successful rite. When clicking the button `Perform the rite` you will see a confirmation window. If the rite is successful, the __Enchantment__ will disappear and the basic parameter of the Artefact will increase by the corresponding amount. If the rite fails, the __Enchantment__ will disappear and the enchanting level of the Artefact`s basic parameter will decrease to the nearest non-combustible level. \\ Example: There is an Artefact that has +36% Army Strength parameter and the __Shiv__ that has +1% Army Strength parameter in the Runemaster window. If the rite (sharpening) is successful, you will get the Artefact that has +36% and bonus __Sharpened by +1%__ (in total 37% Attack)/ \\
Using __Enchantments__ allows to make better basic parameters of some artefacts in the Runemaster window. To do this, it is enough to put the Artefact and the suitable __Enchantment__ in the Runemaster window. If the basic parameter of the Artefact and improving by the __Enchantment__ parameter are suitable, you will see below the information about chance of successful rite. When clicking the button `Perform the rite` you will see a confirmation window. If the rite is successful, the __Enchantment__ will disappear and the basic parameter of the Artefact will increase by the corresponding amount. If the rite fails, the __Enchantment__ will disappear and the enchanting level of the Artefact`s basic parameter will decrease to the nearest non-combustible level. \\ Example: There is an Artefact that has +36% Army Strength parameter and the __Shiv__ that has +1% Army Strength parameter in the Runemaster window. If the rite (sharpening) is successful, you will get the Artefact that has +36% and bonus __Sharpened by +1%__ (in total 37% Attack)/ \\
At line 185 changed 31 lines
| __Name__ |__Icon__ |__Available levels__|__Non-combustible levels of Enchantments\\ (the last one is of the maximum value)__ | __Enchantment properties__
|Army Strength| [armystrength.png] |1-5| 5%, 10%, 15%, 20%, __25%__ | Increases the parameter Army Strength
|Protection| [protection.png] |1-5| 5, 10, 15, 20, __25__ | Increases the parameter Protection
|Army Durability| [armyres.png] |1-5| 5%, 10%, 15%, 20%, __25%__ | Increases the parameter Army Durability
|Protection against Magic| [Magdefense.png] |1-5| 5%, 10%, 15%, 20%, __25%__ | Increases the parameter Protection against Magic
|Enemy`s Weakness| [enemweak.png] |1-4| 5%, 10%, __15%__ | Decreases the parameter Enemy`s Army Strength
|Protection Suppression| [enemdef.png] |1-4| 5, 10, __15__ | Decreases the parameter Enemy`s Protection
|Health Suppression| [enemhealth.png] |1-4| 5%, 10%, __15%__ | Decreases the parameter Enemy`s Army Durability
|Horror| [terr.png] |1-3| 4%, 7%, __10%__ | Increases the parameter Horror
|Maximum defence limit| [maxdef.png] |1-3| 4, 7, __10__ | Increases the parameter Maximum defence limit
|Hero Speed| [herospeed.png] |1-3| 4%, 7%, __10%__ | Increases the parameter Hero Speed
|Hero Experience| [heoexp.png] |1-5| 20%, 40%, 60%, 80%, __100%__ | Increases the parameter Hero Experience
|Ally`s Maximum defence limit| [maxdefally.png] |1-2| 4, __7__ | Increases the parameter Maximum defence limit for me and allies
|Ally`s Army Strength| [armystrengthally.png] |1-4| 5%, 10%, __15%__ | Increases the parameter Army Strength for me and allies
|Ally`s Protection| [Protectally.png] |1-4| 5%, 10%, __15%__ | Increases the parameter Protection for me and allies
|Ally`s Army Durability | [armyresally.png] |1-4| 5%, 10%, __15%__ | Increases the parameter Army Durability for me and allies
|Maximum defence suppression| [{Image src='enemmaxdef.png' align='left'}] |1-3| 4, 7, __10__ | Decreases the parameter Enemy`s Maximum defence limit
|Capture des âmes| [SLAVES.png] |1-3| 4%, 7%, __10%__ |Enslavement of slain enemy troops
|Captivité de Clan| [SLAVES_CLAN.png] |1-3| 4%, 7%, __10%__ |Enslavement of slain enemy troops into the Clan Reservation
|Formation économe| [TRAIN_RES.png] |1-2| 4%, __7%__|Reduces the resource cost of training all troops
|Sélection Améliorée| [TRAIN_PPL.png] |1-2|| 4%, __7%__|Reduces the population requirement for training all troops
|Esprit Sobre| [SCIENCE.png] |1-5|200, 400, 600, 800, __1000__|Increases science speed
|Mages Défenseurs| [SUPPRESS.png] |1-4|5, 10, 15, __20__|Increases damage suppression by Mages in battle
|Capture des âmes| [SLAVES.png] |1-3| 4%, 7%, __10%__ |Enslavement of slain enemy troops
|Captivité de Clan| [SLAVES_CLAN.png] |1-3| 4%, 7%, __10%__ |Enslavement of slain enemy troops into the Clan Reservation
|Formation économe| [TRAIN_RES.png] |1-2| 4%, __7%__|Reduces the resource cost of training all troops
|Sélection Améliorée| [TRAIN_PPL.png] |1-2| 4%, __7%__|Reduces the population requirement for training all troops
|Esprit Sobre| [SCIENCE.png] |1-5|200, 400, 600, 800, __1000__|Increases science speed
|Mages Défenseurs| [SUPPRESS.png] |1-4|5, 10, 15, __20__|Increases damage suppression by Mages in battle
| __Name__ |__Icon__ |__Available levels__|__Non-combustible levels of Enchantments__ |__Maximum level of Enchantment (not non-combustible)__|__Enchantment properties__
|Army Strength| [armystrength.png] |1-5| 5%, 10%, 15%, 20%| __25%__ | Increases the parameter Army Strength
|Protection| [protection.png] |1-5| 5, 10, 15, 20| __25__ | Increases the parameter Protection
|Army Durability| [armyres.png] |1-5| 5%, 10%, 15%, 20%| __25%__ | Increases the parameter Army Durability
|Protection against Magic| [Magdefense.png] |1-5| 5%, 10%, 15%, 20%| __25%__ | Increases the parameter Protection against Magic
|Enemy`s Weakness| [enemweak.png] |1-4| 5%, 10%| __15%__ | Decreases the parameter Enemy`s Army Strength
|Protection Suppression| [enemdef.png] |1-4| 5, 10| __15__ | Decreases the parameter Enemy`s Protection
|Health Suppression| [enemhealth.png] |1-4| 5%, 10%| __15%__ | Decreases the parameter Enemy`s Army Durability
|Horror| [terr.png] |1-3| 4%, 7%| __10%__ | Increases the parameter Horror
|Maximum defence limit| [maxdef.png] |1-3| 4, 7| __10__ | Increases the parameter Maximum defence limit
|Hero Speed| [herospeed.png] |1-3| 4%, 7%| __10%__ | Increases the parameter Hero Speed
|Hero Experience| [heoexp.png] |1-5| 20%, 40%, 60%, 80%| __100%__ | Increases the parameter Hero Experience
|Ally`s Maximum defence limit| [maxdefally.png] |1-2| 4| __7__ | Increases the parameter Maximum defence limit for me and allies
|Ally`s Army Strength| [armystrengthally.png] |1-4| 5%, 10%| __15%__ | Increases the parameter Army Strength for me and allies
|Ally`s Protection| [Protectally.png] |1-4| 5%, 10%| __15%__ | Increases the parameter Protection for me and allies
|Ally`s Army Durability | [armyresally.png] |1-4| 5, 10| __15__ | Increases the parameter Army Durability for me and allies
|Maximum defence suppression| [{Image src='enemmaxdef.png' align='left'}] |1-3| 4, 7| __10__ | Decreases the parameter Enemy`s Maximum defence limit
|Soul Capture| [SLAVES.png] |1-3| 4%, 7%| __10%__ |Enslavement of slain enemy troops
|Clan Captivity| [SLAVES_CLAN.png] |1-3| 4%, 7%| __10%__ |Enslavement of slain enemy troops into the Clan Reservation
|Cheap Training| [TRAIN_RES.png] |1-2| 4%| __7%__|Reduces the resource cost of training all troops
|Improved Selection| [TRAIN_PPL.png] |1-2| 4%| __7%__|Reduces the population requirement for training all troops
|Bright Mind| [SCIENCE.png] |1-5|200, 400, 600, 800| __1000__|Increases science speed
|Mage-defenders| [SUPPRESS.png] |1-4|5, 10, 15| __20__|Increases damage suppression by Mages in battle
At line 218 changed one line
%%tab-Alchemy5
%%tab-Level_5
At line 260 added 68 lines
/%
%%tab-Level_6!
\\
The sixth level of the "Alchemy" science allows:\\
\\
1. making buildings "monumental";\\
2. stealing epic Crystals\\
\\
!!__1. Perfection of buildings__.
Some buildings, upgraded to the perfect level, can be upgraded to __monumental level__.\\
__Monumental buildings__ have improved parameters and can have extra features.\\
For example, in monumental warehouses plundering is not -5% as in perfect ones but -10%, monumental Tavern can give a random lvl. 1 artefact besides a random scroll etc. \\
Most of monumental buildings save and/or upgrade the current features of perfect level.\\
When you click on a perfect building, you will find the "Make building monumental" button instead of the usual "Upgrade" button in the round menu of the building.\\
\\
Making a building monumental can be added to the queue of construction.
Durability of the monumental buildings is 1 building's level higher. \\
!!__2. Epic Crystals__.
In order to make a building monumental you will need resources, Black Gems, and __Epic Crystals__.
Epic Crystals for perfection are taken from Heroes' Bags and from the Vault and "Alchemy" tab of the Vault building if there is one in the domain.\\
!!There are 5 types of Epic Crystals:
|Amethyst|Emerald|Fire|Blood|Diamond
|[{Image src='amethyst.png' align='center'}]|[{Image src='emerald.png' align='center'}]|[{Image src='orange.png' align='center'}] |[{Image src='red_heart.png' align='center'}] |[{Image src='white.png' align='center'}]
\\
Monster Hero from an Aggressive Ruin of level 5 has 3-4 Crystals in the Bag, Monster Hero from an Aggressive Ruin of level 6 has 4-6 Crystals. By the way, in Ruins of Aggressive level 5 there are more Magic Crystals than Epic ones and in Aggressive Ruins of level 6 the other way around.
\\
/%
%%tab-Level_7
The seventh level of the "Alchemy" science allows:\\
\\
1. upgrading Perfect Artifacts by the additional 3 levels.\\
\\
!!__Upgrading Perfect Artifacts__
In the Treasury, under the "Alchemy" tab, __the Altar__ is displayed.\\
There are 5 slots around the Altar for each type of Magic Crystal, 5 slots for each type of Epic Crystal, and 3 slots for regular artifacts or scrolls.
\\
In the center of the Altar is the slot for the artifact you want to upgrade.\\
\\
[{Image src='peraru0.jpg' align='center' }]
\\
After placing the __Perfect Artifact__ into the slot, you will see its parameters after the upgrade.\\
\\
[{Image src='peraru00.jpg' align='center' }]
\\
To upgrade an artifact, you must sacrifice a unique set of Epic Crystals required for that specific artifact, as well as, depending on the upgrade level:\\
1) 3 scrolls of the corresponding level\\
2) 1 artifact and 2 scrolls of the corresponding level\\
3) 3 artifacts of the corresponding level\\
\\
To upgrade the artifact, click the __"Perfect Artifact"__ button. When upgrading to Level 1, you must choose 1 of 3 attributes to improve. Upgrades to Levels 2 and 3 will continue improving the previously selected attribute.\\
\\
[{Image src='peraru1.jpg' align='center' }]
\\
You can change the current perfection to another one of the same level for Black Pearls by placing the upgraded artifact in the center of the Altar and clicking the "Change Perfection" button.\\
\\
[{Image src='peraru2.jpg' align='center' }]
/%